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- PRACTYPE
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- Typing Practice Program
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- Version 2.1
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- Copyright 1991, 1995, and 1996
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- EMENGIE
- 13032 Ambaum Blvd. SW
- Seattle, Washington 98146
-
- 70413.571@compuserve.com
-
-
-
- NOTICE
-
- PRACTYPE is Copyrighted 1991, 1995, and 1996 by G. R. Anderson. All
- rights to the program and documentation are reserved.
-
- This product is distributed as SHAREWARE. It is provided on a single
- diskette. You may copy this diskette for trial use by others under the
- following conditions:
-
- The diskette must be copied in unmodified form except as described
- herein, and must contain all files.
-
- No fee or other compensation may be charged except for disk
- reproduction and distribution costs.
-
- Unregistered holders of PRACTYPE are granted the privilege of use on a
- trial basis. Should you find the program useful, register your copy by
- filling out the registration form and submitting it with the appropriate
- registration fee. The registration form is in file PRACTYPE.REG.
-
- Upgrade and technical assistance privileges described in this document
- are granted to Registered owners of PRACTYPE.
-
- SHAREWARE is an exceptional marketing process that depends on the
- integrity of SHAREWARE users. It allows you to try programs before
- buying them and to share them with others if you like them, in exchange
- for an obligation to buy them if you use them. The success of the
- SHAREWARE concept depends on you.
-
- * * * * * * * * * * * * * * * * * * *
-
- IBM is a registered trademark of International Business Machines
- Corporation.
-
- Quick Windows Advanced User Interface Library is Copyright 1992 by
- Software Interphase, Inc.
-
- * * * * * * * * * * * * * * * * * * *
-
- DISCLAIMER OF WARRANTY
-
- THIS PROGRAM AND DOCUMENT ARE SOLD "AS IS" AND WITHOUT WARRANTIES AS TO
- MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. ANY LIABILITY OF
- THE SELLER WILL BE LIMITED EXCLUSIVELY TO REPLACEMENT OF A PURCHASED DISK
- OR REFUND OF THE PURCHASE PRICE. NO OTHER WARRANTY, WHETHER EXPRESS OR
- IMPLIED, IS OFFERED.
-
- GOOD DATA PROCESSING PROCEDURE DICTATES THAT ANY PROGRAM BE THOROUGHLY
- TESTED WITH NONCRITICAL DATA BY THE USER BEFORE RELYING ON IT. THE USER
- MUST ASSUME THE ENTIRE RISK OF USING THE PROGRAM AND DOCUMENTATION,
- INCLUDING INCIDENTAL OR CONSEQUENTIAL DAMAGE TO HARDWARE, SOFTWARE, OR
- DATA.
-
-
-
-
- ii
- TABLE OF CONTENTS
-
-
- NOTICE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii
-
- INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
-
- GETTING STARTED. . . . . . . . . . . . . . . . . . . . . . . . . . . .1
-
- DISTRIBUTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
-
- TYPING BASICS. . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
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- PRACTICE BASICS. . . . . . . . . . . . . . . . . . . . . . . . . . . .4
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- SPEED. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
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- LOG. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
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- LIST OF FILES
-
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- PRACTYPE.EXE
-
- PRACTYPE.HLP
-
- PRACTYPE.DOC
-
- PRACTYPE.REG
-
- EXAMPLE.LOG
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- README.BAT
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- iii
- INTRODUCTION
-
- Mice are handy. But even with a mouse, computing is easier if you know
- how to type. Imagine being able to copy text into your computer with
- nearly 100% accuracy without looking at your keyboard or monitor.
- Wouldn't that make data entry easier, even if you typed slowly?
-
- This is not a capability that you learn. Your fingers learn it, while
- you suffer the indignities of the learning process. They learn it with
- practice. PRACTYPE will make that easy for you.
-
- There are some things that you can do to make it easy for your fingers to
- learn typing, as well as to make your typing tasks easy. These are
- explained in TYPING BASICS section below. The PRACTICE BASICS section
- describes the use of the PRACTYPE program. For the most part, however,
- PRACTYPE is self-explanatory.
-
- PRACTYPE provides for the use of your mouse. However, you should
- disconnect your mouse, when using PRACTYPE, because this is a keyboard
- practice program. No one needs practice with a mouse. We suggest that
- you run PRACTYPE without the mouse to learn how to find the cursor and
- page positioning keys without looking. Incidentally, you should learn
- also how to find the tab, enter, backspace, home, end, insert, and delete
- keys, without looking.
-
-
-
- GETTING STARTED
-
-
- PRACTYPE consists of an executable program, several data files, and a
- document. The program is written for IBM and IBM-compatible computers
- using the C programming language. PRACTYPE uses the Quick Windows
- Advanced User Interface Library which is Copyrighted 1992 by Software
- Interphase, Inc. It runs on IBM PC compatible computers with a DOS 3.0
- compatible operating system installed.
-
- Before doing anything, make a copy of the PRACTYPE floppy disk on your
- hard disk as described below or on another floppy disk. Retain the
- original floppy disk as-is so you can make trial-use copies for your
- friends or for someone you want to get even with. Do not alter the
- original disk in any way or use it in day-to-day work, except as noted in
- the DISTRIBUTION section below. Use your copy as your working disk, and
- make all of your changes on it.
-
- You may install PRACTYPE on your hard disk with the following commands,
- which are based on your floppy being installed in drive A: and on your
- hard disk being drive C:
- C:
- MD \PRACTYPE
- CD \PRACTYPE
- COPY A:\*.*
-
- Adjust these commands as required to accommodate different floppy or hard
- disk drives or to use a different directory.
-
- 1
- After installing PRACTYPE, you may want to print a copy of the document.
- To do this from DOS, move to the directory where PRACTYPE is installed,
- using the CD command above or your equivalent of it. Then enter:
-
- TYPE PRACTYPE.DOC > PRN
-
- or use a word processor. PRACTYPE usage is readily apparent from the
- display and you should have little difficulty running the program without
- the document. However, the document provides typing tips, offers
- practice suggestions, and explains the program features.
-
- To run the program, change to the directory that contains the PRACTYPE
- program using the CD command above. Then enter:
-
- PRACTYPE
-
-
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- DISTRIBUTION
-
-
- If you use PRACTYPE please register your copy, unless, of course, it is
- already registered to you. (The registration file on your floppy disk
- shows the name of the registered user.) You may register your copy by
- filling out the form in the registration file and submitting it with the
- appropriate registration fee. From DOS you may produce a copy of the
- registration form by changing to your PRACTYPE directory and entering:
-
- TYPE PRACTYPE.REG > PRN
-
- or by using a word processor. After receiving your notification of
- registration, place your name and your new registration number in the
- registration file on your original PRACTYPE disk, using an ASCII text
- editor. This shows that it is yours. No other changes to your original
- disk are allowed.
-
- Registered owners of PRACTYPE are entitled to discounts on future
- versions of PRACTYPE. In addition, they are entitled to a free upgrade
- to a future version under either of the following conditions:
-
- Three or more people, who received their copy of PRACTYPE from you,
- register their copy.
-
- We use your suggestion in updating PRACTYPE. We reserve the right to
- select the winning submitter of each suggestion. (Please remember
- to include your registration number with your suggestion!)
-
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- Registered owners are encouraged to request help in using PRACTYPE.
- Submit your request in writing with as much detail as possible. Be sure
- to include your registration number. Responses will be provided as time
- permits. Telephone support will be provided only if a technical support
- person is here when you call. That does not happen often.
-
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- 2
- You may sell your registered copy, along with all back up copies and your
- printed document, at any agreeable price. Be sure to transfer the
- registration using the transfer option in the registration file. From
- DOS you can produce a copy of this file by changing to your PRACTYPE
- directory and entering:
-
- TYPE PRACTYPE.REG > PRN.
-
- Be sure to get signatures of both buyer and seller. Be aware that you
- sell all of your accumulated and future upgrade privileges when you sell
- your registered copy.
-
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- TYPING BASICS
-
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- There are only a few typing basics. The first is posture. Sit erect,
- near the front of your chair, with your feet flat on the floor. Your
- forearms should be nearly horizontal, with your elbows bent 90 degrees,
- when your fingers are on the keyboard.
-
- The second is hand position. Curve your fingers so that you type on
- their tips. Place your left index finger above the "f" key and your
- right index finger above the "j" key. This is the "home" typing
- position. Many keyboards have bumps on these keys so you can find
- "home" without looking. Type, MOVING YOUR HANDS FROM "HOME" AS LITTLE AS
- POSSIBLE, by reaching with your fingers. (You don't want to have to
- search for "home" by feeling for the bumps or looking.)
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- From the Home position your left fingers can type "a", "s", "d", and "f"
- by simply pressing down. Similarly, your right fingers can type "j",
- "k", "l", and ";". Also, either thumb can type a space by simply
- pressing down. A space appears as a ░ on the practice screen.
-
- On many keyboards the keys reached by each hand are:
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- Your left fingers type: Your right fingers type:
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- 1 2 3 4 5 6 7 8 9 0 - =
- q w e r t y u i o p [ ]
- a s d f g h j k l ; '
- z x c v b n m , . /
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- Finally, your typing should occur at a very constant rhythm, as if you
- were typing to music. See the SPEED section below.
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- That's it.
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- 3
- PRACTICE BASICS
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- PRACTYPE allows you to practice on any of several portions of the
- keyboard and over a wide range of speeds. Beginning typists should start
- with the Home Keys and the Beginning Speed. As your accuracy and rhythm
- improve, PRACTYPE will suggest increasing speed and trying new keys.
-
- More advanced typists may start with whatever keys and speed that they
- can handle accurately with a constant rhythm. PRACTYPE will suggest
- changes as warranted.
-
- Practice sessions are specified by making key and speed selections from
- pulldown menus. It is good practice to accomplish this without looking.
- Highlight the options with the cursor keys, place your hands in the Home
- position, and then press the Enter key by reaching with your right-hand
- little finger. Practice begins by selecting Practice from the Menu
- pulldown menu. Keep your hands in the Home position and, when you are
- ready, press any key to start the practice session.
-
- When you select Practice from the Menu pulldown menu the Practice Screen
- appears. Initially the screen contains four important areas: a Character
- Display Line, a Message Window, a results window called "Hits and
- Misses", and a Scoring window. A Recommendation Window appears at the
- end of the practice session.
-
- The Character Display Line shows which keys to type. It is at the top of
- the practice screen. The character to be typed moves from right to left
- along the line. Type this character before it reaches the end of the
- line.
-
- Each character appears to the right of the Character Display line before
- it enters the line. This is done to shorten your reaction time, and
- thereby increase your typing speed. Do not watch the space where the
- next character appears. Doing so causes confusion and creates errors.
- Watch the Character Display Line instead and observe the next character
- with peripheral vision. If you can't see the next character with
- peripheral vision, ignore it.
-
- The Hits and Misses Window is immediately below the Character Display
- Line. It displays your typing accuracy and timing. At the bottom of
- this window is a line containing the names of keys used in this session.
- Above each key name is a display of your performance in typing that key.
- A smiley face appears when you type that key correctly. If you mistyped
- that key, the character you typed is displayed.
-
- The height of the key above the key name line is a measure of the time it
- took you to type the key after it first appeared. If your typing rhythm
- is very good, all of the characters appear in one or two horizontal rows.
-
- The Message Window is at the bottom of the screen. It provides
- directions for controlling the practice session and for finding
- information about PRACTYPE.
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- 4
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- Your typing accuracy, speed, and rhythm error appear in the Scoring
- Window at the end of each session. Keys for which there was no response
- appear at the very top of the Hits and Misses window.
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- Values shown in the Scoring Window are calculated from timing
- measurements, Character Line Position data, and error counts. The
- calculations are as follows:
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- Accuracy is the percentage of the characters seen on the Character
- Display Line that were typed correctly.
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- Speed is the number of characters that appeared on the Character
- Display Line divided by the total number of minutes that characters
- were displayed.
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- Rhythm error is a statistical measure of the deviation of the final
- positions on the Character Display line from an approximate mean
- final position on the line.
-
- The Recommendations window, which appears at the end of the practice
- session, suggests ways to improve your keyboarding performance. Scoring
- results are compared with predefined limits to develop the suggestions in
- this window. These limits vary with the character array shown at the
- bottom line of the Hits and Misses Window.
-
- Accuracy and rhythm are improved by selecting problem keys and by
- carefully adjusting typing speed. Select problem keys by using the
- Problem Keys entry in the Keys pulldown menu. The SPEED section, below,
- describes techniques for adjusting typing speed. Base speed changes and
- problem key selections on the performance you usually achieve, rather
- than the results of a single session, because performance values usually
- vary significantly from session to session. The log capability, if
- enabled, allows review of your progress for this purpose. See the LOG
- section below for details.
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- SPEED
-
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- You may control typing speed in your practice sessions in two ways. The
- simpler is by selecting the character speed. You do this by choosing the
- desired entry in the Speed pulldown menu.
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- The more difficult speed control requires practice. Higher speed occurs
- when you press the keys soon after the character enters the Character
- Display Line. Slower speed occurs when you allow the character to move
- further to the left along the line.
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- In each practice session it is important that you try to press the keys
- when the characters are at the same place on the Character Display Line.
- This produces a constant typing rhythm that, in turn, allows you to
- focus on typing problems, rather than speed, and thus gradually improve
- both accuracy and speed.
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- 5
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- It is important that you keep your speed low enough that your accuracy is
- high. Don't work on speed - work on accuracy and rhythm! Speed will
- develop naturally.
-
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- LOG
-
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- This facility allows you to keep a running record of your keyboarding
- performance so that you can review your progress or look for chronic
- problems. To record your performance you must open a log file.
-
- The first step in developing your log facility is to name a new log file.
- Name new files by using the New entry in the Log menu. The name must
- contain one through eight characters, which may be any of the following:
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- a through z
- A through Z
- 0 through 9
- ~#$&_-{}
-
- Do not include a DOS file-name extension (a period followed by one, two,
- or three of the above characters). The log name capitalization displayed
- by PRACTYPE will depend on your system.
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- A newly named log file is open and ready for use. To open a previously
- named log file, choose the Open entry in the Log menu, and select the
- file by highlighting its name and pressing Enter. The name of the
- currently open log will appear later in the upper right-hand corner of
- the Practice Screen. You may examine it by using the View entry in the
- Log menu.
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- Only one file may be open at any time. To change files or to stop
- recording performance data, close the currently open file using the Close
- entry in the Log menu.
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- You may delete any existing closed log file. Choose the Delete entry in
- the Log menu, and select the file by highlighting its name and pressing
- Enter.
-
- PRACTYPE can find up to 32 log files. If you have more than 32 in your
- practype directory only the first 32 will be displayed. To use other
- files delete some displayed files, rename them with a different
- extension, or move them to another directory.
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- A PRACTYPE log file can hold the results of 64 practice sessions. If
- your file is full you must start a new file or remove some lines from
- your existing file using an ASCII text editor.
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- 6